The Inaccessible Game

Information Isolation and Selected Dynamics

Neil D. Lawrence

Information Theory Seminar, Centre for Mathematical Sciences (MR5), University of Cambridge

The Munchkin Provision

Munchkin Card Game

Rules may be inconsistent … so …

Any other disputes should be settled by loud arguments, with the owner of the game having the last word.

Munckin Rules (Jackson, 2001)

A Tautology

Self-governing systems cannot refer to external arbitration.

The No-Barber Principle

Russell’s Barber Paradox:

  • Barber shaves all who don’t shave themselves

Does the barber shave themselves?

  • Paradox: Definition includes itself in scope

No External Adjudicators

Forbidden:

  • External observer
  • Pre-specified outcome space/Hamiltonian
  • Privileged decomposition
  • External time parameter

No appeal to structure outside the game

Baez-Fritz-Leinster Characterization of Information Loss

Baez et al. (2011):

  • Entropy from category theory
  • Three axioms uniquely determine information loss
  • No probability needed initially

The Three Axioms

\[F(f \circ g) = F(f) + F(g)\]

  • Information loss is additive
  • Compose processes → add losses

Convex Linearity

\[F(\lambda f \oplus (1-\lambda)g) = \lambda F(f) + (1-\lambda)F(g)\]

  • Probabilistic mixture of processes
  • Linear in probability weights

Continuity

  • Small change in process
  • Small change in information loss
  • \(F(f)\) continuous in \(f\)

The Main Result

Three axioms \(\Rightarrow\) unique form: \[F(f) = c(H(p) - H(q))\]

  • Information loss = scaled entropy difference
  • Shannon entropy emerges from axioms
  • No other measure satisfies all three

The Inaccessible Game Setup

  • Avoid external structure.
  • Represent information loss
  • Enforce information conservation

Information Isolation

  • Define information loss
  • Isolate game from observation/interaction
  • No external observer can extract or inject information

Marginal Entropy Conservation

\[ \sum_{i=1}^N h_i = C \]

  • Isolation: cf energy conservation — but for information

The Classical Observer

The Classical Observer - Correlated

The Classical Observer - Anti-correlated

The Classical Observer - Inaccessible

Joint Entropy

  • We don’t see see the outcome space
  • But we know it has a joint entropy

The \(I + H = C\) Structure

\[ \sum_{i=1}^N h_i = C \]

What does this conservation imply for dynamics?

Multi-Information: Measuring Correlation

\[ I = \sum_{i=1}^N h_i - H \]

‘Information Action’

\[ I + H = C \]

Conserved quantity splits into two parts

Analogy to classical mechanics

  • Energy: \(V + T = E\)
  • Information: \(I + H = C\)
  • System “rolls downhill” from correlation to disorder

Entropy Configuration Mapping

The Entropy Ladder

The Exponential Family

\[ p(\mathbf{ y}|\boldsymbol{ \theta}) = \exp\!\left(\boldsymbol{ \theta}^\top T(\mathbf{ y}) - \psi(\boldsymbol{ \theta})\right) \]

  • \(\boldsymbol{ \theta}\): natural parameters
  • \(\psi(\cdot)\): cumulant generating function
  • \(G(\boldsymbol{ \theta}) = \nabla^2\psi(\boldsymbol{ \theta})\): Fisher information

Axiomatically Distinguished

{Now I want to say what the dynamics of this game look like. I want to choose the dynamics that maximise entropy production, subject to the conservation constraint. The motivation is the no-barber idea: without external structure, there’s no privileged reference, so I should select the dynamics that most efficiently increase entropy. In the Fisher information geometry, the most efficient direction is the natural gradient of entropy.

A choice is axiomatically distinguished if it is uniquely identifiable within the game’s axioms — without external structure such as Hamiltonians, clocks, or coordinates.

Maximum Entropy Production

  • Maximum entropy production: unique in Fisher metric
  • Constraint: marginal entropy conservation

Maximum Entropy Production

Maximise \[ \frac{\text{d}H}{\text{d}\tau} \] subject to \(\sum_i h_i = C\)

Constrained Entropy Ascent

Entropy via the Log-Partition Function

\[H(\boldsymbol{\theta}) = \psi(\boldsymbol{\theta}) - \boldsymbol{\theta}\cdot\nabla\psi(\boldsymbol{\theta})\]

  • \(\psi(\boldsymbol{\theta})\): log-partition function (CGF)
  • \(\boldsymbol{\eta} = \nabla\psi\): moment parameters \(\eta_k = \mathbb{E}[f_k]\)
  • \(G(\boldsymbol{\theta}) = \nabla^2\psi\): Fisher information matrix

Natural Gradient of Entropy

\[\nabla_{\!\boldsymbol{\theta}} H = -G(\boldsymbol{\theta})\boldsymbol{\theta}\]

Natural gradient: \[\nabla^{\mathrm{nat}} H = G^{-1}\nabla_{\!\boldsymbol{\theta}} H = -\boldsymbol{\theta}\]

  • Steepest entropy ascent \(\Rightarrow\) \(\dot{\boldsymbol{\theta}} \propto -\boldsymbol{\theta}\)
  • Descent in natural parameters — the symmetric part

Constrained Natural Gradient Dynamics

\[\dot{\boldsymbol{\theta}} = -\boldsymbol{\theta} + \nu(\tau)\,G^{-1}(\boldsymbol{\theta}) \mathbf{a}(\boldsymbol{\theta})\]

\(\mathbf{a}(\boldsymbol{\theta}) = \nabla_{\!\boldsymbol{\theta}}\!\sum_i h_i\) — constraint gradient.

\[\nu(\tau) = \frac{\mathbf{a}^\top\boldsymbol{\theta}}{\mathbf{a}^\top G^{-1}\mathbf{a}}\]

GENERIC-like Structure

  • Linearise around \(\boldsymbol{\theta}^*\)
  • \(\mathbf{q} = \boldsymbol{\theta} - \boldsymbol{\theta}^*\)

Linearised Flow

\[\dot{\mathbf{q}} = M\mathbf{q}\] where \(M = S + A\)

  • \(S\) is symmetric and irreversible (entropy production)
  • \(A\) is antisymmetric and reversible (entropy-conserving)

Information Relaxation Dynamics

Classical Obstruction at the Origin

  • Boundary Condition \[ I = C, \quad H = 0 \]
  • Conditional Shannon entropies always \(\geq 0\).
  • Prohibits \(H=0\) with positive marginals.

Von Neumann Entropy Resolution

  • Entanglement leads to negative conditional entropy.

  • Pure entangled state: \[ S(\rho_{AB}) = 0, \quad S(\rho_A) > 0, \quad S(\rho_B) > 0 \]

Information Loss Axioms

  • Provided by Parzygnat (2022) (quantum analogue of Baez et al. (2011))

The Matrix Exponential Family

\[ \rho(\boldsymbol{\theta}) = \exp\!\left(\sum_k \theta_k F_k - \psi(\boldsymbol{\theta})\,\mathbf{I}\right) \]

  • \(\boldsymbol{\theta}\): natural parameters
  • \(\psi(\boldsymbol{\theta}) = \log\,\mathrm{tr}\exp\!\left(\sum_k\theta_k F_k\right)\): cumulant generating function
  • \(G(\boldsymbol{\theta}) = \nabla^2\psi(\boldsymbol{\theta})\): BKM metric (quantum Fisher information)

Faithful States

  • Implies faithful states (full rank \(\rho\))
  • Pure states are on boundary of family
  • BKM Metric is divergent

The LME Origin

  • Globally pure state: \(S(\rho)=0\)
  • \(C = C_{\max} = \sum_i \log d_i\) (axiomatically distinguished)
  • Implies each marginal maximally mixed: \(s_i = \log d_i\)

Constraint Saturation and the Gibbs Lock

  • Marginal entropies linked: \(s_1 + s_2 = C\) (conserved sum)
  • Individual ceilings: \(s_i \leq \log d_i\)
  • Trade-off: as one marginal rises, the other must fall

Linked Marginal Entropies

Saturation and Second Order

  • At \(C=C_{\max}\): every \(s_i = \log d_i\) — each at its individual ceiling
  • Marginals locked: \(s_i(\tau) = \log d_i\) for all time

Saturation of Constraint

Saturation of Constraint

  • First-order condition vacuous
  • Admissible velocities: \(\dot{\boldsymbol{\theta}}\in \ker\nabla^2 \sum_i h_i\)

GENERIC Dynamics at the Origin

At the LME origin, constraint geometry produces a GENERIC decomposition (Lawrence, 2026):

  • Reversible (Lax): \(\dot{\rho} = -\mathrm{i}[K,\rho]\) — von Neumann equation emerges
  • Irreversible (SEA): steepest entropy ascent in marginal-preserving subspace

The Origin is Unreachable

  • \(\|\boldsymbol{\theta}\|\to\infty\) as \(\rho\to\rho_{\text{pure}}\)
  • Fisher (BKM) metric degenerates at boundary
  • Infinite Fisher distance — never literally reached
  • Trajectory distinguished by its asymptotic origin, not a literal start

Entropy Time

  • Need: an internal clock — external clocks forbidden by isolation
  • Game time \(\tau\): affine parameter, degenerates at origin

Entropy Time

\[\frac{\text{d}S}{\text{d}t} = c \quad \text{(constant entropy production)}\]

  • 1 unit of \(t\) = \(c\) nats of entropy produced

  • No external clock, temperature, or Hamiltonian

  • Progress measured by entropy produced

From Information Geometry to Hamiltonian Mechanics

  • No imposed Hamiltonian
  • Gibbs-locked regions, effective Hamitonian emergence (Work in preparation)

The Gibbs-lock Condition

\[K(\boldsymbol{\theta}) \approx -\beta(\boldsymbol{\theta})\,H\]

  • \(H\): fixed operator
  • \(\beta(\boldsymbol{\theta})\): smoothly varying inverse temperature

The Hamiltonian Clock

  • Has an associated Hamiltonian clock
  • \(\beta(t)\): conversion between entropy-time and Hamiltonian clock

Conclusions

  • No barber principle
  • Information isolation
  • Axiomatic selection
  • Emergent effective rules

Thanks!

References

Baez, J.C., Fritz, T., Leinster, T., 2011. A characterization of entropy in terms of information loss. Entropy 13, 1945–1957. https://doi.org/10.3390/e13111945
Jackson, S., 2001. Munchkin. Steve Jackson Games.
Lawrence, N.D., 2026. The origin of the inaccessible game. https://doi.org/10.48550/arXiv.2601.12576
Parzygnat, A.J., 2022. A functorial characterization of von Neumann entropy. Cahiers de Topologie et Géométrie Différentielle Catégoriques 63, 89–128.