The Inaccessible Game

Information and the Limits of Intelligence

Neil D. Lawrence

Department of AI, Data and Decision Sciences, Luiss Guido Carli University, Rome

Artificial General Vehicle

Artificial General Vehicle

The Atomic Human

Communication Bandwidth

  • Human communication: walking pace (2000 bits/minute)
  • Machine communication: light speed (billions of bits/second)
  • Our sharing walks, machine sharing …

Formalising Information Topography

From Metaphor to Mathematics:

Atomic Human: “Information topography” = intuitive concept

Inaccessible Game: seeks a formal definition

The Munchkin Provision

Munchkin Card Game

Rules may be inconsistent … so …

Any other disputes should be settled by loud arguments, with the owner of the game having the last word.

Munckin Rules (Jackson, 2001)

A Tautology

Self-governing systems cannot refer to external arbitration.

The No-Barber Principle

Russell’s Barber Paradox:

  • Barber shaves all who don’t shave themselves

Does the barber shave themselves?

  • Paradox: Definition includes itself in scope

No External Adjudicators

Forbidden:

  • External observer
  • Pre-specified outcome space/Hamiltonian
  • Privileged decomposition
  • External time parameter

No appeal to structure outside the game

Baez-Fritz-Leinster Characterization of Information Loss

Baez et al. (2011):

  • Entropy from category theory
  • Three axioms uniquely determine information loss
  • No probability needed initially

The Three Axioms

\[F(f \circ g) = F(f) + F(g)\]

  • Information loss is additive
  • Compose processes → add losses

Convex Linearity

\[F(\lambda f \oplus (1-\lambda)g) = \lambda F(f) + (1-\lambda)F(g)\]

  • Probabilistic mixture of processes
  • Linear in probability weights

Continuity

  • Small change in process
  • Small change in information loss
  • \(F(f)\) continuous in \(f\)

The Main Result

Three axioms \(\Rightarrow\) unique form: \[F(f) = c(H(p) - H(q))\]

  • Information loss = scaled entropy difference
  • Shannon entropy emerges from axioms
  • No other measure satisfies all three

The Inaccessible Game Setup

  • Avoid external structure.
  • Represent information loss
  • Enforce information conservation

Information Isolation

  • Define information loss
  • Isolate game from observation/interaction
  • No external observer can extract or inject information

Marginal Entropy Conservation

\[ \sum_{i=1}^N h_i = C \]

  • Isolation: cf energy conservation — but for information

Thermalisation from Different Initial Conditions

  • 9 balls on a \(3 \times 3\) grid;
  • Different starting conditions.

Initialisation: Display:

Sampling Two Dimensional Variables

Correlation

  • Correlation is when two variables are dependent

Sampling Two Dimensional Variables

Jaynes and Maximum Entropy

Maximum Entropy Motivation

  • Jaynes (1957): Statistical mechanics as inference with incomplete information
  • Maximum entropy principle: maximise uncertainty given constraints
  • Avoids unwarranted assumptions beyond available data

Dice Example

  • Dice example: Average result 4.5 instead of 3.5
  • Constraints:
    • \(\sum_{n=1}^6 P_n = 1\) (normalization)
    • \(\sum_{n=1}^6 nP_n = 4.5\) (observed average)

Die Roll Simulation

click die or button to roll

Rolls: 0
Sample mean:
H(p):


Outcome weights (auto-normalised to probabilities)

The General Maximum-Entropy Formalism

\[ p_i = \frac{\exp(-\lambda_1 f_1(x_i) - \ldots - \lambda_m f_m(x_i))}{Z(\lambda_1,\ldots,\lambda_m)} \] \[ Z(\ldots) = \sum_{i=1}^n \exp(-\lambda_1 f_1(x_i) - \ldots - \lambda_m f_m(x_i)) \] \[ \langle f_k \rangle = -\frac{\partial}{\partial \lambda_k}\log Z(\lambda_1,\ldots,\lambda_m) \quad k=1,2,\ldots,m. \]

The Classical Observer

The Classical Observer - Correlated

The Classical Observer - Anti-correlated

Back to self adjudication

The Classical Observer - Inaccessible

Joint Entropy

  • We don’t see see the outcome space
  • But we know it has a joint entropy

The \(I + H = C\) Structure

\[ \sum_{i=1}^N h_i = C \]

What does this conservation imply for dynamics?

Multi-Information: Measuring Correlation

\[ I = \sum_{i=1}^N h_i - H \]

‘Information Action’

\[ I + H = C \]

Conserved quantity splits into two parts

Analogy to classical mechanics

  • Energy: \(V + T = E\)
  • Information: \(I + H = C\)
  • System “rolls downhill” from correlation to disorder

Entropy Configuration Mapping

The Entropy Ladder

The Exponential Family

\[ p(\mathbf{ y}|\boldsymbol{ \theta}) = \exp\!\left(\boldsymbol{ \theta}^\top T(\mathbf{ y}) - \psi(\boldsymbol{ \theta})\right) \]

  • \(\boldsymbol{ \theta}\): natural parameters
  • \(\psi(\cdot)\): cumulant generating function
  • \(G(\boldsymbol{ \theta}) = \nabla^2\psi(\boldsymbol{ \theta})\): Fisher information

Axiomatically Distinguished

A choice is axiomatically distinguished if it is uniquely identifiable within the game’s axioms — without external structure such as Hamiltonians, clocks, or coordinates.

Maximum Entropy Production

  • Maximum entropy production: unique in Fisher metric
  • Constraint: marginal entropy conservation

Maximum Entropy Production

Maximise \[ \frac{\text{d}H}{\text{d}\tau} \] subject to \(\sum_i h_i = C\)

Long Story Short

  • Can derive GENERIC-like dynamics.
  • Origin suggests von Neumann entropy more natural than Shannon.

Connections

  • Nice connections between.
    • Thermodynamics and Inference (Jaynes).
    • Information Geometry and GENERIC.
    • Inaccessibility and noncommutative probability.

Energy

Pendulum Animation

Energy

  • In certain thermodynamic limits:
    • Marginal entropy conservation \(\equiv\) Energy conservation

See Lawrence (2025)

Intelligence

Perpetual Motion and Superintelligence

  • 1925: Promises of perpetual motion cars
  • 2025: Promises of superintelligence singularity
  • Same fundamental impossibility?

Why Perpetual Motion Failed

\[\frac{\text{d}H}{\text{d}t} \geq 0\]

  • Entropy always increases
  • No motion without entropy production
  • No work without energy input

An Equivalent Statement for Intelligence?

Maxwell’s Demon:

  • “Intelligent” entity that violates 2nd law
  • Resolution: Landauer’s principle?
  • Information erasure requires energy

Implication

  • Intelligence has thermodynamic cost
  • Information processing has physical limits

Information-Theoretic Limits

Maxwell’s Demon

Velocity-bin entropy:

Information Infrastructures

  • Information limits apply to institutions, not just individuals
  • Embodiment factor shapes organisational information topography
  • Machine-mediated data changes what organisations can know
  • Beer’s Viable System Model: requisite variety for institutions (Beer, 1972)

New Flow of Information

New Flow of Information

Evolved Relationship

Evolved Relationship

How Information Flows in Organisations

Hub-and-Spoke

Peer-to-Peer

Conclusions

  • No-barber principle
  • Information isolation
  • Axiomatic selection

Conclusions

  • Emergent effective rules
  • Limits on intelligence
  • Social Oranisation

Thanks!

References

Baez, J.C., Fritz, T., Leinster, T., 2011. A characterization of entropy in terms of information loss. Entropy 13, 1945–1957. https://doi.org/10.3390/e13111945
Beer, S., 1972. Brain of the firm. Allen Lane, London.
Jackson, S., 2001. Munchkin. Steve Jackson Games.
Jaynes, E.T., 1957. Information theory and statistical mechanics. Physical Review 106, 620–630. https://doi.org/10.1103/PhysRev.106.620
Lawrence, N.D., 2025. The inaccessible game. https://doi.org/10.48550/arXiv.2511.06795
Lawrence, N.D., 2024. The atomic human: Understanding ourselves in the age of AI. Allen Lane.